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Nemesis (Resident Evil 2)

A fan art piece of the Nemesis-T type. This piece was based on the classic design from the original game. I've always been a fan of this character, but to be honest, I prefer by far the classic style over the remake one. For this model, I took as a reference his appearences from the Original Resident Evil 2, Ultimate Marvel Vs Capcom 3, Marvel Vs Capcom Infinite and Dead by Daylight. The sculpting was made in Zbrush. Retopology, UV mapping and Rigging was made in Autodesk Maya. Baking and Texturing was done in Substance 3D Painter. Lightning and Rendering was donde in Marmoset Toolbag

Pose based on the character artwork for Ultimate Marvel vs Capcom 3

Pose based on the character artwork for Ultimate Marvel vs Capcom 3

Wireframe over model

Wireframe over model

Wireframe over model up close

Wireframe over model up close

Rig and joints

Rig and joints

A pose turntable

iddle pose turntable

High poli count in Zbrush

Low poli count in Maya

Full quality, incidence, normals and wireframe