Because of the 30th anniversary of Pokémon and celebrating the Pókemon Day, I decided to work on this quick 3D model of my favorite Pokémon, Steelix (shiny). This one was really fun to work with because of the hard surfaces on the rocks and because I tried a new approach when it came to texturing, instead of doing a super realistic texture. The High poli model was made in Zbrush. Retopology, UV's, Rigging and posing was made in Autodesk Maya. Baking and texturing was made in Substance 3D Painter. Lightning and renders were made in Marmoset Toolbag
pose 1 turntable
pose 2 turntable
high poli model
model after retopology
render passes