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Steelix

Because of the 30th anniversary of Pokémon and celebrating the Pókemon Day, I decided to work on this quick 3D model of my favorite Pokémon, Steelix (shiny). This one was really fun to work with because of the hard surfaces on the rocks and because I tried a new approach when it came to texturing, instead of doing a super realistic texture. The High poli model was made in Zbrush. Retopology, UV's, Rigging and posing was made in Autodesk Maya. Baking and texturing was made in Substance 3D Painter. Lightning and renders were made in Marmoset Toolbag

Wireframe on top of the model

Wireframe on top of the model

For the rig, each of the rock segments has 2 joints, one that controls the rotation and affects the next one in the chain, and another joint that controls the segment of the rock independently without affecting the rest of the rig

For the rig, each of the rock segments has 2 joints, one that controls the rotation and affects the next one in the chain, and another joint that controls the segment of the rock independently without affecting the rest of the rig

pose 1 turntable

pose 2 turntable

high poli model

model after retopology

render passes