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Magnamalo Armor

First part of my proyect for my Master Sculpting Estreme's last year of study.
With the recent launch of Monster Hunter Wilds, for this year I'll be uploading two models based on characters of the franchise, for this first model, I did the Magnamalo Armor.
The whole sculpt and and hair were made in Zbrush.
Retopology and UV's were made in Maya.
For Texturing I used Substance Painter.
For rig and poses I used Mixamo.
For renders and lightning I used Marmoset Toolbag.

Wireframe

Wireframe

Half of the model in High Poli Count

Half of the model in High Poli Count

Half of the model in Low Poli COunt

Half of the model in Low Poli COunt