Second and last part of my last year's proyect for my master Sculpting Extreme.
As I mentioned on my last model, with the recent launch of the game Monster Hunter Wilds, for this year's proyect I worked on two models based on the franchise, and for this second model, I worked on one of my favorite Monsters, Magnamalo.
The sculpting was made in Zbrush.
Rigging, UV's and retopology was made in Maya.
Texturing was made in Substance Painter.
Renders and lightning was made in Marmoset Toolbag.
first part of the blocking
High Poli model
Low poli done in Maya
Final Composition, incidence, Wireframe and normals
turntable
turntable with another pose