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Magnamalo

Second and last part of my last year's proyect for my master Sculpting Extreme.
As I mentioned on my last model, with the recent launch of the game Monster Hunter Wilds, for this year's proyect I worked on two models based on the franchise, and for this second model, I worked on one of my favorite Monsters, Magnamalo.
The sculpting was made in Zbrush.
Rigging, UV's and retopology was made in Maya.
Texturing was made in Substance Painter.
Renders and lightning was made in Marmoset Toolbag.

neutral pose

neutral pose

first part of the blocking

High Poli model

Low poli done in Maya

Basic rig and controllers for better posing

Basic rig and controllers for better posing

Final Composition, incidence, Wireframe and normals

turntable

turntable with another pose