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Hardin

This is definitely not my best project, but it's the one that made me learn about the whole pipeline process for a 3D model, for this project I chose to model Hardin, one of the many Fire Emblem villains. This was the first and second trimester project, on the first trimester, we learned about the basics of the program, human anatomy and Polipainting in Zbrush, we did some renders in Marmoset. Now, on the second trimester we learned about retopology and UV mapping in Autodesk Maya, added some textures and color in Substance Painter and played with the lights and renders in Marmoset Toolbag.

Render from the first trimester

Render from the first trimester

Turntable of the first trimester