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Magneto Project

Final project for my third trimester in my Master Sculpting Extreme. For this trimester, we had to choose a human/humanoid character and apply the whole pipeline process for a 3D model, from sculpting and modeling, to retopology, texturing and rendeding images and videos of the project, so, I chose the famous Marvel Mutant, Magneto.
For this project, I applied sculpting in Zbrush, the cape was done entirely on Marvelous, prop modeling, sculpt retopology and UV's in Autodesk Maya, hair grooming in Xgen, textures made in Substance Painter and final renders in Marmoset.
Credits to Marvel Comics.

This shows what it looks like without the helmet

This shows what it looks like without the helmet

Helmet on

Helmet on

those legs

those legs

Capeless back

Capeless back

just the helmet

just the helmet

A little peek to the wireframe of the proyect

A little peek to the wireframe of the proyect

turntable of the model without the helmet

Turntable of the model