Final project for my third trimester in my Master Sculpting Extreme. For this trimester, we had to choose a human/humanoid character and apply the whole pipeline process for a 3D model, from sculpting and modeling, to retopology, texturing and rendeding images and videos of the project, so, I chose the famous Marvel Mutant, Magneto.
For this project, I applied sculpting in Zbrush, the cape was done entirely on Marvelous, prop modeling, sculpt retopology and UV's in Autodesk Maya, hair grooming in Xgen, textures made in Substance Painter and final renders in Marmoset.
Credits to Marvel Comics.
turntable of the model without the helmet
Turntable of the model